Recently We decided to try and take on Mystical Wings again, but this time we would be using Unreal 4. Unfortunatly due to various circumstances we were unable to finish the project and were only able to achieve so much. On this page you will be able to see various screenshots of ingame scenes and Blueprints (scripts) used to create this update.
What sets this apart from the previous mystical wings other than using Unreal 4 is some of the models and textures are updated. Not everything has been changed though, for example the grass is the same used in the previous version. Once again this game took on the aesthetic style of storybook paintily.
Reminder: This game was a work in progress, therefor is quite unfinished!
The Blueprint pictures mainly detail AI pathfinding, but there are also odd shots of projectile and spline scripts.
What sets this apart from the previous mystical wings other than using Unreal 4 is some of the models and textures are updated. Not everything has been changed though, for example the grass is the same used in the previous version. Once again this game took on the aesthetic style of storybook paintily.
Reminder: This game was a work in progress, therefor is quite unfinished!
The Blueprint pictures mainly detail AI pathfinding, but there are also odd shots of projectile and spline scripts.