Overview
This tab is dedicated to recent Game jam entries, it is currently showing Trials of Transformation. Which can be found and played at this link:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91885
Trials of Transformation is a quick game that me and another put together over a weekend for the Ludum Dare game jam.
The player takes control of a cocoon in the process of metamorphisis; the goal is to swing from left to right to knock off the incoming bugs. These bugs depending upon colour and species would move at different speeds, the player would need to keep an eye on what is entering the screen in order to determine which way to swing first.
For this project I dealt with the Music, Level Design (how many bugs in each wave, which ones and the speeds for the different types) as well as part of the art (mainly background).
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91885
Trials of Transformation is a quick game that me and another put together over a weekend for the Ludum Dare game jam.
The player takes control of a cocoon in the process of metamorphisis; the goal is to swing from left to right to knock off the incoming bugs. These bugs depending upon colour and species would move at different speeds, the player would need to keep an eye on what is entering the screen in order to determine which way to swing first.
For this project I dealt with the Music, Level Design (how many bugs in each wave, which ones and the speeds for the different types) as well as part of the art (mainly background).
New (LDJam 38)
My latest entry into the Ludum Dare jam (Alienas) is a modern day arcade game. The goal is simple, you must run around the map frantically trying to repair turrets that deter alien invaders, rather than fight them yourself.
The only level currently within the game is a test level. However I will post an image of what a more flushed out level looks like below.
It is worth noting this game was made in 16 hours between me and BrainyBeard (@BrainyBeard on twitter). Also, within the 16 hours, we didn't have time to go and balance the game so there are a few issues here and there. Aswell as some parts of the design that didn't make it in due to lack of time.
Concept, Design, Art, Animation: Aaron Moss
Programming: BrainyBeard
The only level currently within the game is a test level. However I will post an image of what a more flushed out level looks like below.
It is worth noting this game was made in 16 hours between me and BrainyBeard (@BrainyBeard on twitter). Also, within the 16 hours, we didn't have time to go and balance the game so there are a few issues here and there. Aswell as some parts of the design that didn't make it in due to lack of time.
Concept, Design, Art, Animation: Aaron Moss
Programming: BrainyBeard